![7dtd valmod a17 7dtd valmod a17](https://7days2die.info/images/MODs/Valmod/NewUI.jpg)
Every biome should at the very least have some chance of spawning normal/friendly animals to help you fight the zombies.
#7dtd valmod a17 how to#
I've been trying to decide how to do it exactly and not disrupt the existing difficulty and diversity of the different biomes. Version two can be changing spawning across the zones and having the spawning/group files be optional. Spawning adjustment I figured would be for version two since version one is pretty much complete now and fulfills the goals I wanted: wolves and bears being friendly. It's very silly that other animals who are trying to survive just like you would attack you and not be friendable and also attack you relentlessly even with gunfire etc. I'd do it myself, but modding spawns is one of those things I don't quite understand. I just wish more of the friendlies would spawn. Nice, I've been wanting to make wolves friendly at least. * All zombies no longer swim, not just human zombies.įriendlies are now much more effective and logical when attacking.įriendlies are faster instead of the same speed as zombies in order to avoid perpetual chases.įriendlies will now attack zombie bears as well.Įnemies will attack friendlies back after being attacked.Įnemies won't attack their own side just as friendlies won't.įriendlies will now attack zombie vultures and zombie dogs. * Snakes and boars are now timid like stags and other non-zombies. Wolf pack spawns at least on days 6, 13, and 20. Friendly animals will now spawn across all biomes, including deserts and to a lesser degree in cities. * These features are only enabled when replacing entitygroups.xml and spawning.xml:
#7dtd valmod a17 mod#
Xpath, to make the mod more modular so you won't have to overwrite an entire existing xml file, is also planned. * Mod redone for A17 except for spawning which will come in the future. * Friendly animals will no longer attack snakes. Xpaths mod version coming soon so these updates will be needed less frequently. This makes it more compatible with other mods.
#7dtd valmod a17 mods#
* FA is now using xpath which means it's a simple drop into your Mods folder rather than needing to overwrite entire config files. * Updated for A17 b221 which changed some values. * BreakBlock task removed from non-zombies to avoid them destroying anything important. * Map marker names of friendlies now iendly! They're the most common in forests, but still have a chance at spawning in harsher biomes. * There is now a chance for friendlies to spawn in all biomes using the biome spawner, just like in FA 1.x. * Added compatibility with "Darkness Falls" mod * Added new "entity" tag to align with A17.1 b9 stable. See installation instructions for more info. * Added alternate compatibility version which doesn't contain friendly map naming (friendly animals will still appear on the map), but which has improved compatibility with other mods. * Small Darkness Falls compatibility tweak change.
![7dtd valmod a17 7dtd valmod a17](https://i.ytimg.com/vi/S57SIsHE1cs/maxresdefault.jpg)
* Fixed general mod compatibility version. Tested with Darkness Falls v2.11 but may work with other versions. * Added Darkness Falls compatibility version. Lost map compass markers for friendly animals, but they will return as soon as I figure out how to bring them back. * Zombies still not attacking back after being attacked by non-zombies other than the player as "SetAsTargetIfHurt" won't behave, but once that is figured out, that feature will return. * Fixed bug preventing zombie bears, zombie vultures, and zombie dogs from attacking players.
![7dtd valmod a17 7dtd valmod a17](https://i.ytimg.com/vi/6eCCejrhsZY/maxresdefault.jpg)
* Removed anti-friendly animal quests, so you won't get any useless quests any more. Note: If you don't know where your Steam Library folder is for the game, you can get to this location by going into Steam, right-clicking 7 Days to Die > Properties > Local Files tab > Browse Local Files For version 2.7+, place the "FriendlyAnimals" folder inside your Steam Library's "7 Days to Die/Mods" folder. They are invincible, so run to them for help fighting zombies and hordes!įA4DarknessFalls 2.9 tested with Darkness Falls v2.11 but may work with other versionsįA version 2.5+ requires A17E b221 or A17.XĢ. This mod makes coyotes, wolves, dire wolves, mountain lions, and bears fight zombies too along side you. Version 4.0 released for A19! See change log below.ĭon't ask about changing the core goals of this mod as stated by the description! Use a different mod if you don't like mine!